Project Brief/Concept:
The objective was to work as a team to create an augmented reality experience based on an article of our choosing.Audience:
Students, We wanted the audience to walk away with the idea that being on zoom is not how people were meant to interact, as we are more often focused on our own appearance.Insight discovered during the process:
I worked with Stephanie Hoff to develop this project, and it is based on an article from The Atlantic about the zoom world we live in today, and the deja vu it causes people. Our communication goal for this project evolved into exploring the ways that being on zoom lends a focus to more on yourself, than what is going on around you.What I learned:
It was challenging figuring out what we wanted to do for our augmented reality experience. Ultimately, we had the hardest time choosing an article that aligned with creating an AR experience. We had to make many decisions on how we were gonna create the experience, and using a mirror was key in driving our design choices. I learned that trying new things helps lead to a strong design solutions.Role (if group project):
Me and Stephanie both worked on design iteration and execution togetherSpecs/tech:
Experience design; Spark AR Studio, IllustratorProcess